4D Scaffold Gaussian Splatting for Memory Efficient Dynamic Scene Reconstruction
- URL: http://arxiv.org/abs/2411.17044v1
- Date: Tue, 26 Nov 2024 02:22:07 GMT
- Title: 4D Scaffold Gaussian Splatting for Memory Efficient Dynamic Scene Reconstruction
- Authors: Woong Oh Cho, In Cho, Seoha Kim, Jeongmin Bae, Youngjung Uh, Seon Joo Kim,
- Abstract summary: This paper proposes a 4D anchor-based framework that retains visual quality and rendering speed of 4D Gaussians while reducing storage costs.
Experimental results demonstrate that our method achieves state-of-the-art visual quality and 97.8% storage reduction over 4DGS.
- Score: 27.455934322535853
- License:
- Abstract: Existing 4D Gaussian methods for dynamic scene reconstruction offer high visual fidelity and fast rendering. However, these methods suffer from excessive memory and storage demands, which limits their practical deployment. This paper proposes a 4D anchor-based framework that retains visual quality and rendering speed of 4D Gaussians while significantly reducing storage costs. Our method extends 3D scaffolding to 4D space, and leverages sparse 4D grid-aligned anchors with compressed feature vectors. Each anchor models a set of neural 4D Gaussians, each of which represent a local spatiotemporal region. In addition, we introduce a temporal coverage-aware anchor growing strategy to effectively assign additional anchors to under-reconstructed dynamic regions. Our method adjusts the accumulated gradients based on Gaussians' temporal coverage, improving reconstruction quality in dynamic regions. To reduce the number of anchors, we further present enhanced formulations of neural 4D Gaussians. These include the neural velocity, and the temporal opacity derived from a generalized Gaussian distribution. Experimental results demonstrate that our method achieves state-of-the-art visual quality and 97.8% storage reduction over 4DGS.
Related papers
- Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly Training for 4D Reconstruction [12.111389926333592]
Current 3DGS-based streaming methods treat the Gaussian primitives uniformly and constantly renew the densified Gaussians.
We propose a novel three-stage pipeline for iterative streamable 4D dynamic spatial reconstruction.
Our method achieves state-of-the-art performance in online 4D reconstruction, demonstrating a 20% improvement in on-the-fly training speed, superior representation quality, and real-time rendering capability.
arXiv Detail & Related papers (2024-11-22T10:47:47Z) - MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes [49.36091070642661]
This paper introduces a memory-efficient framework for 4DGS.
It achieves a storage reduction by approximately 190$times$ and 125$times$ on the Technicolor and Neural 3D Video datasets.
It maintains comparable rendering speeds and scene representation quality, setting a new standard in the field.
arXiv Detail & Related papers (2024-10-17T14:47:08Z) - S4D: Streaming 4D Real-World Reconstruction with Gaussians and 3D Control Points [30.46796069720543]
We introduce a novel approach for streaming 4D real-world reconstruction utilizing discrete 3D control points.
This method physically models local rays and establishes a motion-decoupling coordinate system.
By effectively merging traditional graphics with learnable pipelines, it provides a robust and efficient local 6-degrees-of-freedom (6 DoF) motion representation.
arXiv Detail & Related papers (2024-08-23T12:51:49Z) - Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields [13.729716867839509]
We propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance.
In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field.
Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering.
arXiv Detail & Related papers (2024-08-07T14:56:34Z) - LGS: A Light-weight 4D Gaussian Splatting for Efficient Surgical Scene Reconstruction [33.794584735264884]
We introduce a Lightweight 4D Gaussian Splatting framework (LGS) for dynamic endoscopic reconstruction.
To minimize the redundancy of Gaussian quantities, we propose Deformation-Aware Pruning.
We also simplify the representation of textures and lighting in non-crucial areas by pruning the dimensions of Gaussian attributes.
arXiv Detail & Related papers (2024-06-23T10:49:39Z) - PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting [59.277480452459315]
We propose a principled spatial sensitivity pruning score that outperforms current approaches.
We also propose a multi-round prune-refine pipeline that can be applied to any pretrained 3D-GS model.
Our pipeline increases the average rendering speed of 3D-GS by 2.65$times$ while retaining more salient foreground information.
arXiv Detail & Related papers (2024-06-14T17:53:55Z) - SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfer [57.506654943449796]
We propose an efficient, sparse-controlled video-to-4D framework named SC4D that decouples motion and appearance.
Our method surpasses existing methods in both quality and efficiency.
We devise a novel application that seamlessly transfers motion onto a diverse array of 4D entities.
arXiv Detail & Related papers (2024-04-04T18:05:18Z) - DreamGaussian4D: Generative 4D Gaussian Splatting [56.49043443452339]
We introduce DreamGaussian4D (DG4D), an efficient 4D generation framework that builds on Gaussian Splatting (GS)
Our key insight is that combining explicit modeling of spatial transformations with static GS makes an efficient and powerful representation for 4D generation.
Video generation methods have the potential to offer valuable spatial-temporal priors, enhancing the high-quality 4D generation.
arXiv Detail & Related papers (2023-12-28T17:16:44Z) - Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering [71.44349029439944]
Recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed.
We introduce Scaffold-GS, which uses anchor points to distribute local 3D Gaussians.
We show that our method effectively reduces redundant Gaussians while delivering high-quality rendering.
arXiv Detail & Related papers (2023-11-30T17:58:57Z) - 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering [103.32717396287751]
We propose 4D Gaussian Splatting (4D-GS) as a holistic representation for dynamic scenes.
A neuralvoxel encoding algorithm inspired by HexPlane is proposed to efficiently build features from 4D neural voxels.
Our 4D-GS method achieves real-time rendering under high resolutions, 82 FPS at an 800$times$800 resolution on an 3090 GPU.
arXiv Detail & Related papers (2023-10-12T17:21:41Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.