Policy-Based Radiative Transfer: Solving the $2$-Level Atom Non-LTE Problem using Soft Actor-Critic Reinforcement Learning
- URL: http://arxiv.org/abs/2504.15679v1
- Date: Tue, 22 Apr 2025 08:03:09 GMT
- Title: Policy-Based Radiative Transfer: Solving the $2$-Level Atom Non-LTE Problem using Soft Actor-Critic Reinforcement Learning
- Abstract summary: We present a novel reinforcement learning (RL) approach for solving the classical 2-level atom non-LTE radiative transfer problem.<n>The agent's policy is optimized entirely via reward-based interactions with a radiative transfer engine.<n>We show through experiment that a simple feedforward neural network trained greedily cannot solve for SE, possibly due to the moving target nature of the problem.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We present a novel reinforcement learning (RL) approach for solving the classical 2-level atom non-LTE radiative transfer problem by framing it as a control task in which an RL agent learns a depth-dependent source function $S(\tau)$ that self-consistently satisfies the equation of statistical equilibrium (SE). The agent's policy is optimized entirely via reward-based interactions with a radiative transfer engine, without explicit knowledge of the ground truth. This method bypasses the need for constructing approximate lambda operators ($\Lambda^*$) common in accelerated iterative schemes. Additionally, it requires no extensive precomputed labeled datasets to extract a supervisory signal, and avoids backpropagating gradients through the complex RT solver itself. Finally, we show through experiment that a simple feedforward neural network trained greedily cannot solve for SE, possibly due to the moving target nature of the problem. Our $\Lambda^*-\text{Free}$ method offers potential advantages for complex scenarios (e.g., atmospheres with enhanced velocity fields, multi-dimensional geometries, or complex microphysics) where $\Lambda^*$ construction or solver differentiability is challenging. Additionally, the agent can be incentivized to find more efficient policies by manipulating the discount factor, leading to a reprioritization of immediate rewards. If demonstrated to generalize past its training data, this RL framework could serve as an alternative or accelerated formalism to achieve SE. To the best of our knowledge, this study represents the first application of reinforcement learning in solar physics that directly solves for a fundamental physical constraint.
Related papers
- Learning to Reason with Curriculum II: Compositional Generalization [27.242998212645784]
We show that an autocurriculum-based approach building on Part I of this series achieves better statistical complexity than direct methods.<n>For a setting inspired by supervised fine-tuning (SFT), curriculum facilitates learning from only $2mathcalO(sqrtlog T)$ tokens of supervision.<n>For a setting inspired by reinforcement learning with verifiable rewards (RLVR), we show that curriculum reduces the requirement on the reference model from coverage at the full sequence length $T$ to coverage at a shorter block length $B ll T$.
arXiv Detail & Related papers (2026-06-26T05:09:08Z) - Operator Learning Using Weak Supervision from Walk-on-Spheres [81.26322147849918]
Training neural PDE solvers is often bottlenecked by expensive data generation or unstable physics-informed neural network (PINN)<n>We propose an alternative approach using Monte Carlo approaches to estimate the solution to the PDE as a process for weak supervision during training.
arXiv Detail & Related papers (2026-03-01T17:23:39Z) - RL for Reasoning by Adaptively Revealing Rationales [36.50924054394857]
Supervised fine-tuning (SFT) relies on dense ground-truth labels, which become increasingly costly as sequence length grows.<n>We address this by adaptive backtracking (AdaBack), a per-sample curriculum learning algorithm that reveals only a partial prefix of the target output during training.<n>We show that our adaptive curriculum over partial answers reliably solves problems that are otherwise intractable.
arXiv Detail & Related papers (2025-06-22T17:46:14Z) - Learning While Repositioning in On-Demand Vehicle Sharing Networks [4.724825031148413]
We consider a network inventory problem motivated by one-way, on-demand vehicle sharing services.<n>We show that a natural Lipschitz-bandit approach achieves a regret guarantee of $widetildeO(Tfracnn+1)$, which suffers from the exponential dependence on $n$.<n>Motivated by these challenges, we propose an Online Gradient Repositioning algorithm that relies solely on censored demand.
arXiv Detail & Related papers (2025-01-31T15:16:02Z) - REBEL: Reward Regularization-Based Approach for Robotic Reinforcement Learning from Human Feedback [61.54791065013767]
A misalignment between the reward function and human preferences can lead to catastrophic outcomes in the real world.<n>Recent methods aim to mitigate misalignment by learning reward functions from human preferences.<n>We propose a novel concept of reward regularization within the robotic RLHF framework.
arXiv Detail & Related papers (2023-12-22T04:56:37Z) - Learning RL-Policies for Joint Beamforming Without Exploration: A Batch
Constrained Off-Policy Approach [1.0080317855851213]
We consider the problem of network parameter cancellation optimization for networks.
We show that deploying an algorithm in the real world for exploration and learning can be achieved with the data without exploring.
arXiv Detail & Related papers (2023-10-12T18:36:36Z) - TransPath: Learning Heuristics For Grid-Based Pathfinding via
Transformers [64.88759709443819]
We suggest learning the instance-dependent proxies that are supposed to notably increase the efficiency of the search.
The first proxy we suggest to learn is the correction factor, i.e. the ratio between the instance independent cost-to-go estimate and the perfect one.
The second proxy is the path probability, which indicates how likely the grid cell is lying on the shortest path.
arXiv Detail & Related papers (2022-12-22T14:26:11Z) - Near-Optimal Deployment Efficiency in Reward-Free Reinforcement Learning
with Linear Function Approximation [16.871660060209674]
We study the problem of deployment efficient reinforcement learning (RL) with linear function approximation under the emphreward-free exploration setting.
We propose a new algorithm that collects at most $widetildeO(fracd2H5epsilon2)$ trajectories within $H$ deployments to identify $epsilon$-optimal policy for any (possibly data-dependent) choice of reward functions.
arXiv Detail & Related papers (2022-10-03T03:48:26Z) - Delayed Geometric Discounts: An Alternative Criterion for Reinforcement
Learning [1.52292571922932]
reinforcement learning (RL) proposes a theoretical background to learn optimal behaviors.
In practice, RL algorithms rely on geometric discounts to evaluate this optimality.
In this paper, we tackle these issues by generalizing the discounted problem formulation with a family of delayed objective functions.
arXiv Detail & Related papers (2022-09-26T07:49:38Z) - Provably Efficient Offline Reinforcement Learning with Trajectory-Wise
Reward [66.81579829897392]
We propose a novel offline reinforcement learning algorithm called Pessimistic vAlue iteRaTion with rEward Decomposition (PARTED)
PARTED decomposes the trajectory return into per-step proxy rewards via least-squares-based reward redistribution, and then performs pessimistic value based on the learned proxy reward.
To the best of our knowledge, PARTED is the first offline RL algorithm that is provably efficient in general MDP with trajectory-wise reward.
arXiv Detail & Related papers (2022-06-13T19:11:22Z) - Human-in-the-loop: Provably Efficient Preference-based Reinforcement
Learning with General Function Approximation [107.54516740713969]
We study human-in-the-loop reinforcement learning (RL) with trajectory preferences.
Instead of receiving a numeric reward at each step, the agent only receives preferences over trajectory pairs from a human overseer.
We propose the first optimistic model-based algorithm for PbRL with general function approximation.
arXiv Detail & Related papers (2022-05-23T09:03:24Z) - Retrieval-Augmented Reinforcement Learning [63.32076191982944]
We train a network to map a dataset of past experiences to optimal behavior.
The retrieval process is trained to retrieve information from the dataset that may be useful in the current context.
We show that retrieval-augmented R2D2 learns significantly faster than the baseline R2D2 agent and achieves higher scores.
arXiv Detail & Related papers (2022-02-17T02:44:05Z) - An Experimental Design Perspective on Model-Based Reinforcement Learning [73.37942845983417]
In practical applications of RL, it is expensive to observe state transitions from the environment.
We propose an acquisition function that quantifies how much information a state-action pair would provide about the optimal solution to a Markov decision process.
arXiv Detail & Related papers (2021-12-09T23:13:57Z) - On Reward-Free RL with Kernel and Neural Function Approximations:
Single-Agent MDP and Markov Game [140.19656665344917]
We study the reward-free RL problem, where an agent aims to thoroughly explore the environment without any pre-specified reward function.
We tackle this problem under the context of function approximation, leveraging powerful function approximators.
We establish the first provably efficient reward-free RL algorithm with kernel and neural function approximators.
arXiv Detail & Related papers (2021-10-19T07:26:33Z) - Efficient Model-Based Multi-Agent Mean-Field Reinforcement Learning [89.31889875864599]
We propose an efficient model-based reinforcement learning algorithm for learning in multi-agent systems.
Our main theoretical contributions are the first general regret bounds for model-based reinforcement learning for MFC.
We provide a practical parametrization of the core optimization problem.
arXiv Detail & Related papers (2021-07-08T18:01:02Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.